Raytracing

https://www.rykap.com/2020/09/23/distance-fields/

https://www.realtimerendering.com/raytracinggems/ Non-euclidean GPU Raytraced Game:Game Dev https://github.com/disconcision/depthop

https://github.com/browserdotsys/vecchio ray tracing in one weekend :: looks fun to do Rust https://github.com/athas/raytracers

Following learnopengl.com but my triangles being culled weirdly. Code in co

ray tracing fast

Codeplay CUDA Backend for LLVM SYCL http://steveharoz.com/research/biomotion/ n dimensional rigid body dynamics https://github.com/browserdotsys/vecchio non-euclidean worlds engine Writing a small ray tracer in Rust and Zig // My thought repository Rust https://ambrevar.xyz/homogeneous/index.html Math