Raytracing
https://www.rykap.com/2020/09/23/distance-fields/
https://www.realtimerendering.com/raytracinggems/ Non-euclidean GPU Raytraced Game:Game Dev https://github.com/disconcision/depthop
https://github.com/athas/raytracers: good inspiration for spending time writing raytracers on my own!
Following learnopengl.com but my triangles being culled weirdly. Code in co ray tracing fast
Codeplay CUDA Backend for LLVM SYCL http://steveharoz.com/research/biomotion/ n dimensional rigid body dynamics non-euclidean worlds engine https://ambrevar.xyz/homogeneous/index.html Math
Raytracing in one weekend
Implementations
https://github.com/browserdotsys/vecchio ray tracing in one weekend :: looks fun to do Rust Writing a small ray tracer in Rust and Zig // My thought repository Rust